How do we make a hardcore gaming brand more relevant to the 90% of gamers who don’t consider themselves serious competitors?
Insight
The term “gamer” came with a negative connotation and an unflattering stereotype that casual players didn’t want to be associated with. This cultural tension made them feel less welcome and even excluded from the community, and the brand.
Solution
By reframing “gaming” as play, we helped the brand take a stand for ALL gamers, and welcomed millions more into the community, growing the Logitech brand.